CLASSpp Manual
Cosmology reference and developer manual
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shooting_target.h
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#pragma once
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#include <string>
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struct
background;
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struct
ShootingResidualContext
{
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const
background* pba =
nullptr
;
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const
double
* bg_today =
nullptr
;
// last row of BackgroundModule::background_table_
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};
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struct
ShootingTarget
{
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std::string target_name;
// input vocabulary, e.g. "Omega_dcdmdr"
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std::string unknown_param;
// fc param this target varies, e.g. "Omega_ini_dcdm"
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double
target_value = 0.;
// requested value
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};
ShootingResidualContext
Definition
shooting_target.h:7
ShootingTarget
Definition
shooting_target.h:14
species
shooting_target.h
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